-
**Describe the bug**
The Actor Groups in FBX Settings does not have the "Meshes" section of its actor definition. Preventing the ability to define subsets of the FBX as different actors.
**Assets …
-
During our tests, we came across the following issues while working on a Windows machine.
- [ ] FBX Export Options are not being passed properly.
- [ ] FBX File type, need to override all preset…
-
# FBX 모델
## Bake Axis Conversion
`OnPreprocessModel` 에서 설정해야 합니다
```csharp
void OnPreprocessModel()
{
modelImporter.bakeAxisConversion = false;
}
```
## Animation Clip
`OnPostproc…
Eu4ng updated
5 months ago
-
A feature where you can import more than one uv channel, when importing something like a fbx file, to be used in materials. As a reference, the amplify shader editor allowed up to 8 channels. Not sure…
-
Hi, congratulations on your amazing work, when I was trying to install IsaacGymEnvs, I run into the issue that there is no module named fbx, and when I trying to solve it in https://aps.autodesk.com/d…
yqi19 updated
5 months ago
-
Hi,
I have been aware of your 64-bit port of Amnesia/HPL2 for the past year and the fact that there's no current FBX support in your fork. I know Frictional removed the FBX sdk from the original br…
-
I created a scene in Roadrunner, then exported it for Unreal engine (both fbx and xodr file). Then I tried to visualize the openDrive in Unreal Engine but nothing shows up, neither in OpenDRIVE Mode.
…
-
**Issue Description:**
I was importing an FBX with the default settings the FBX was 1.2GB and it had a lot of models in it about 1M models
I don't know if there are any log files because the …
-
It would be nice if you can add FBX Export to the tool, in order to integrate with 3D engines such as http://heaps.io
-
## Describe the bug
When I export fbx to vrm format, the vrm blend shape proxy is empty
## To Reproduce
Steps to reproduce the behavior:
1. import .fbx file
2. export .vrm file
## Expe…