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I think there is a numeric bug in the way nalgebra computes its perspective calculation.
I was trying to render an object through both raytracing and perspective projection and i was getting this:
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Request for a robust automated geometry solving tool!! Ideas and discussion - please post here
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I've just seen your cata2 and tried it, but it is really _slow_.
When I'm starting the game it takes up to 1.5-2 seconds to make _one_ turn.
I'm playing from arch linux, using xfce4 terminal.
Maybe I'…
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Hi
Thank you @raulmur very much for sharing this wonderful code.
I have encountered two problems when I test ORB_SLAM2 on monocular hand-held camera video data.
1. Initialization seems to b…
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## Keyword: SLAM
There is no result
## Keyword: Visual inertial
There is no result
## Keyword: livox
There is no result
## Keyword: loam
There is no result
## Keyword: Visual inertial odom…
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In order to make the most of our time at the [scaling scikit-image sprint](https://scisprints.github.io/#may2-june-joint-scikit-learn-scikit-image-dask-sprint) it might be helpful to prepare some chal…
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Ok this is where we now chat
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Hi all,
My apologies for getting to this conversation late, but I had some questions about the implications of the compression/linearization capabilities afforded by this new implementation. There…
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https://lensfun.github.io/