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So taking inspiration from here: https://www.mattgreer.dev/blog/mame-lua-for-better-retro-dev/
It will be cool to have this kind of debug.
TLDR:
* Create a memory address specific to write debu…
Mte90 updated
4 months ago
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In this project we will try to integrate some of the libraries we have worked on so far:
- conrod
- skeletal_animation
- piston with various controllers
- piston_meta
The goal is to build a relativel…
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**This is Part 18, I am splitting issues to reduce loading times and avoid github collapsing messages.**
**Browse all threads and find latest one to post to using the [gallery](https://github.com/o…
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I'm building a game for a tutorial series I am developing with Godot 4.0 and I am interested in adding godot mod loader to it. However, I found that it was not available for Godot 4.0. Is anyone plann…
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Both immediately (see embedded links to sourceforge.net) below, and prior to the release of 2.0 (screenshots, verbiage/instructions, etc.).
```
Links
TripleA Downloads: Place to Report Bugs:
ht…
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* [[EditorSupportForLisp]]
* Identifying [[UsefulApplications]] for Lisp game developers.
* Building various [[GameCreationEnvironments]].
* [[CloMotion]] ideas and resources for motion control in…
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Hi
First, happy new year and thanks for this Nice and outstanding job. A highly awaited update of Jocly.
Globally pleasant work.
A few suggestions:
1) Make winning conditions clearly stated dur…
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There are a lot of Quality of Life features that needs to be added in but it seems the last commit was 2 years ago.
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**[ UUID ]** 6f29b825-21f5-41a1-bb52-16cb654ef1a6
**[ Session Name ]** Feedback mobile games
**[ Primary Space ]** Digital Inclusion
**[ Secondary Space ]** Youth Zone
**[ Submitter's Name ]** Baran…
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### Is your feature request related to a problem? Please describe.
Creating an code library to communicate with Penpot takes a lot of time creating boilerplate for API calls and the API documentati…