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Hi, currently and as of August 2017 the state of development for AnimeEffects has been halted due to unknown circumstances. The original developer @hidefuku has been missing from this repository and a…
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Right now the modern graphics APIs are moving towards using the SPIRV binary format as the default way to upload a shader to the GPU.
In some cases, an alternative format is used and the `spirv_cro…
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Are there any plans for a multiplayer API for Itch?
Further more are there any plans for an form of official plugins for Unity and Unreal Engine?
So we can easily integrate the API into our engine of…
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##### Minetest version
```
5.3.0
```
##### OS / Hardware
Operating system: Debian 10
CPU: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz
GPU model: Radeon HD 7870 GHz Edition
OpenGL ver…
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What do you think about us evolving this business into gravis ultrasound “GUS”, and Covox, and PC-Speaker? Oh, I was forgetting, we didn't need to port the highlight from sbemu-x so that when the conn…
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# Flexible Serialization
## Abstract
We want to have a flexible, convenient, sound, efficient way of serializing arbitrary Nim data types to and from an external format (JSON for example). Nim's…
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When this happens the tabbed button navigation between videos doesn't work.
When different videos are returned the tabbed button navigation works fine.
Fixing the duplication of the vide…
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```zsh
zig version
0.12.0-dev.3142+9d500bda2
zig build
warning(zgpu):
---------------------------------------------------------------------------
Dawn/WebGPU binary for this target is not av…
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Given that the working group recently took ownership of an ECS benchmark it seems appropriate to also have a game math library benchmark. Game math libraries are even more benchmarked and debated than…
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The .NET trimmer statically analyzes your project and removes any unused code. In Blazor we use the .NET trimmer to significantly reduce the publish size of Blazor WebAssembly apps. However, we don't …