-
I mean, at runtime,
load a font file, read some glyhps and render them into a texture.
then use it like a normal SpriteFont.
This feature is very important for asian users. because we use about 200…
-
### Describe the project you are working on
I'm the core developer of [EgoVenture](https://egoventure.deep-entertainment.de/), a first person adventure game framework and a contributor to [Escoria](h…
-
It's really great that we can access native data from the OpenGL context such as glfwGetWin32Window() and glfwGetWGLContext().
It would be nice if that part of the API would be extended to wrap a win…
-
Hi, currently and as of August 2017 the state of development for AnimeEffects has been halted due to unknown circumstances. The original developer @hidefuku has been missing from this repository and a…
-
**Release Type**: Github
**Version**: Latest (as of Feb 7th 2019, master branch)
**Platform(s)**: Windows 10 x64
**Describe the bug**
Rendering options on a new project only list OpenGL & Di…
-
Right now the modern graphics APIs are moving towards using the SPIRV binary format as the default way to upload a shader to the GPU.
In some cases, an alternative format is used and the `spirv_cro…
-
##### Minetest version
```
5.3.0
```
##### OS / Hardware
Operating system: Debian 10
CPU: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz
GPU model: Radeon HD 7870 GHz Edition
OpenGL ver…
-
**Task (REQUIRED):**
Develop a new editor from the ground up based on a more approachable GUI toolkit.
**Expected outcome (REQUIRED):**
New editor is available.
The current editor based on Clo…
-
# Flexible Serialization
## Abstract
We want to have a flexible, convenient, sound, efficient way of serializing arbitrary Nim data types to and from an external format (JSON for example). Nim's…
-
Are there any plans for a multiplayer API for Itch?
Further more are there any plans for an form of official plugins for Unity and Unreal Engine?
So we can easily integrate the API into our engine of…