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I am adding Phaser.GameObject.Containers to scrollable panel. I have a click event on each individual container.
If I don't set depth on the panel children, I can't click them, but I can scroll.
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- [x] name
- [ ] active self (tricky!)
- [ ] layer (currently not showing up in the ui)
- [x] tag
- [x] static flags
- [ ] navmesh layer
Also:
- [ ] Prefab connection (important and tricky!)
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Hi there! I've been trying to implement Univoice into my Netcode multiplayer project and it seems pretty difficult to do so far. Do you have any interest in putting a guide together for this?
Thank…
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[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LCV.Patch.TerminalPatch.ParsePlayerSentence_Postfix (TerminalNode __result) (at :0)
(w…
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I've added a gameObject to the VContainerSettings and attached my rootLifetimeScope
In that rootLifetimeScope:
```C#
builder.Register(Lifetime.Singleton);
builder.RegisterEntryPoint();
```
T…
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## Description
Refactor the managing components and gameobjects from the GameManager and into their own specific objects.
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### Describe the bug
GameObject.UpdateFromPrefab errors when trying to call it at edit time (if the prefab has child), on an instance in the scene
### To Reproduce
1. Make a prefab with a child
2.…
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### Describe the bug
I have a camera with the following settings:
![image](https://github.com/Facepunch/sbox-issues/assets/5159369/45290b9a-baaf-4e7c-86f0-7ec091946209)
And I have a GameObject I'…
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Loading GameObject Models...
File 'GameObjectModels.dtree' has wrong header, expected VMAP_4.7.
zzy36 updated
1 month ago
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### Current Behaviour
Reported by: https://github.com/chromiecraft/chromiecraft/issues/6069
Please see the screenshots and descriptions in the reported bug, they are more suggestive.
In order for…