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Hi there, I would like to get HTerrain to generate a terrain at the point at which the game is loaded, i.e. (for now) when I press F5 to go into the debugger. I have copy-pasted the code at https://ht…
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### Describe the project you are working on
I am in the process of developing a 3D VR social networking application using the Godot engine and also working on Godot Engine.
### Describe the prob…
fire updated
4 months ago
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### Describe the project you are working on
I don't think this is a per-project feature.
### Describe the problem or limitation you are having in your project
Godot 3 procedural sky is beautiful, b…
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**Godot version:**
3.1.stable.mono.official
**OS/device including version:**
MacOS Mojave
**Issue description:**
I downloaded the procedural planet generation project from:
htt…
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Hello! I saw your game on the Pygame website and it caught my eye - the concept is great and I'm impressed by your progress already! I've made my fair share of games in Pygame and I'm aware of how bar…
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A weekly update of the progress I make on the project
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Hey there. I want to use ProtonScatter for procedurally generated worlds on runtime, so using the editor tool is a no-go. After reading the code a bit, I tried my hand at creating both a base node and…
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Learning Voxels domain introduces several words and concepts that must be known in order to understand the domain. Let's try to find or build a glossary with them.
Cool, the MagicaVoxel community a…
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There's a bunch of weird things I ran into while trying to follow the "Squash the Creeps" tutorial in Godot 4. I'm not a Godot expert and don't know how to fix some of these things, so I don't want to…
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### Tested versions
V4.2.1 stable b09f793f5
### System information
Godot v4.2.1.stable - Ubuntu 23.04 23.04 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia; 535.146.02) - …
Wad67 updated
7 months ago