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Allows for stuff like non-solid trains and doors for aesthetic purposes (ex: clouds), without requiring mod support. Also saves clipnodes on non-standard nonsolid entities.
In Q1/Hx2/HL1, this woul…
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To whom it may concern,
I am writing to report a performance issue with the new multiplayer map Contamination in Half-Life 25. The map has very slow and jerky performance, and low frame rates. The …
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In [my own fork of TrenchBroom](https://github.com/x6herbius/Sentinel) I've implemented [cursory support for the Nightfire map format](https://github.com/x6herbius/Sentinel/tree/afterburner-map-suppor…
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For example you type `speak "*doors/doormove1.wav"` in Half-Life's console, the game will crash and quit as soon as you commit this command.
![crash](https://cloud.githubusercontent.com/assets/122875…
hzqst updated
5 years ago
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Hey I was wondering do you think it would be better to have the libstdc++ statically linked in Sandbot by using -static-libstdc++ for Makefile Linux? I've not tried this too often but this could help.
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When `Netchan_CreateFileFragments` creates the fragment buffers that will be used to transmit a file it does not correctly account for files that have very small sizes.
Files with a size smaller th…
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This is usually not a problem, but for example when using amxmodx with gungame, it tries to send a "svc_finale" message with index 31, while in xash3d index 31 is "svc_modelindex" causing a crash.
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The last couple of patches, apparently aimed at fixing various malicious AMX scripts, broke much of the functionality of our game, and we don't even _allow_ AMX on our mod's servers. (Specifically: ht…
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I see 2 situations where frags are changed without a ScoreInfo message is sent :
- Player defused the bomb and receives 3 bonus frags
- Bomb explode and 3 bonus frags are added to planter.
Random pla…
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I am making a game (and it is coming along very well) with this game engine. Is it possible that I could used the source code for this game, alter it to my liking, then sell it if I put the licensing …