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Simple Goomba-like enemy. Can be jumped on or slashed to be killed instantly. Jumping on him should provide a little bounce.
Rather than being placed directly in the world, the level designer shoul…
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Hey there,
First I just wanted to say thank you for your work getting Crystal to run without having to modify the ROM-- seeing Goomba Color get a fix after so long is a dream come true!
Looking t…
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hi, im trying to detect collision with 3d objects in dsgmlib. I'm using the Galaxy example with some code from the collision example. the code compiles fine, but when mario and the goomba collide, n…
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## Player change
![Image](https://github.com/CyberLord09/CSSE1_Final/assets/89219591/012f2865-de90-47d0-9a74-38749a5cf747)
![Image](https://github.com/CyberLord09/CSSE1_Final/assets/89219591/453972de…
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When Mario falls and tries to jump, the sound plays anyway; it shouldn't.
It appears that the character's jump state can't go from ONFLOOR to FALLING. I did that because the character would be FALLIN…
SqAtx updated
9 years ago
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Is it (even remotely) within the scope of this fork to make it so the Goomba RTC can utilize the RTC on the Everdrive GBA X5 Mini? This is the only version I can find being worked on at all anymore, a…
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# Ancient Greece Level
## **Enemies:**
- For the walking enemy we plan to use a sprite of a three-headed dog called Cerberus. For the flying enemy, we plan to use a dragon spritesheet of a dragon na…
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We've been hinting at this for a while - we _need_ a proper level editor for SLW. Editing a single tilemap layer in `src/levels.toml` is going to get _really_ ugly and it'd be nice to have anyway.
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Hi there,
I'm sorry, I'd like to know if anyone of you has suffered from this issue or know what the way to fix it is.
When I use glide the floor textures and some shadows flicks as you can see here…
ghost updated
8 years ago
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Multiple GBC games change background palettes per-frame to display more colors, but Goomba Color/Jagoomba doesn't support this yet. When a screen shows up that uses this technique, it looks patchy an…