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## Describe the problem
This is a stretch goal, but our docs have always tried to represent 3D concepts in 2D. How amazing would it be if our docs contained BabylonJS or WebGL frames that display G…
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## Describe the problem
Hey all, when rendering transparent 3D geometry we often get the issue of 'self overlap' as seen in the below image.
![image](https://user-images.githubusercontent.com/1…
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## Describe the bug
If an Editor folder exists, the `GetOrCreateSettings()` path for MeasureToolSettings.asset will create a second one, but still place the new asset in the correct, original folde…
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## Describe the problem
As shown in the figure, we can see through the cross section, usually it's good but if the model represents a solid part, it looks then not very 'nature'.
![image](https://…
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## Describe the issue
Right now, our contribution docs don't specify best practices for writing API docs. Or why API references are helpful and required.
## Feature area
All API docs.
## Exist…
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## Describe the problem
The screen capture features offered by MRGT are very attractive, including background hollowing and up to 4x resolution.
However, it has no shortcut compared to the stand…
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## Describe the issue
Right now, our contribution docs don't mention how to write or modify conceptual docs for features on docs.microsoft.com.
## Feature area
Getting started documentation.
#…
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Reading Mode Doesn't work with URP. Likely because OnPreCall is never called. RenderPipelineManager events needs to be implemented.
Also RenderViewportScale doesn't work with URP, but I'm guessing…
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## Describe the bug
Unity shows a warning about duplicate Menu Items for HoverLight "GameObject/Light/Hover Light".
This happens when the MRTK 2.X Implementation is still in the project for a sm…
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## Describe the problem
GraphicsToolsShader has many functions and is very attractive, but it does not currently have an emission map, which many shaders with emission functions, such as URP/LitSha…