-
So if I made a game with this code with my own dll files, would I still get sued for it?
I have tried asking valve, and they never answered me.
-
Hi there,
I am using the HL2 ASW build for my mod. I am using Visual Studio 2010 to compile the source code, and changed the custom build step outputs to my mod's bin folder.
Now, I start up my mod …
-
I didn't manage to overcome this issue. And it seems like Valve didn't either as vgui.so is located in both `linux` and `linux/release` directories in their [repo](https://github.com/ValveSoftware/hal…
-
When I trying to do anything at model browser it doesn't work. I can't scroll list or use textbox for searching model. Looks like model browser is locked. It happen on second opening of model browser.…
-
In the Hammer version of TF2, I've just noticed that the materials on brushes and models are low resolution. When I load up tools for something else like HL2 or the SDK, it's fine.
Just want to let y…
-
Hello,
I am currently working on a new version of a popular mod that is gonna get upgraded to the Source SDK 2013 version. One of my first notices is that currently $blendmodulatetexture (https://dev…
-
I believe there's an issue with how the materials are decompiled in the skyboxes of Vampire: The Masquerade - Bloodlines maps. The textures are showing up, but some are misaligned with how they appear…
-
==Frenzy==
The Glasses are twice aviable in the Map:
![frenzy1](https://f.cloud.github.com/assets/5462691/1187389/2aec2228-2373-11e3-9a07-abcd23a4eead.png)
Also the Crates are twice aviable, everywhe…
-
I don't understand why you didn't include this game in your list of games in official site
http://www.valvesoftware.com/games/
You forgot about us :(
![wowt8ytjdwm](https://f.cloud.github.com/assets/…
-
Compared to the rest of the strings that Goldsrc renders (from files like gameui_english or valve_english), strings from titles.txt with extended latin characters are not rendered correctly in the gam…