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**Describe what problem this solves and why this would be valuable to many users**
From Android 14, Google specified [Ultra HDR](https://developer.android.com/guide/topics/media/platform/hdr-image-…
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### Preliminary checklist
- [X] I have read the [README](https://github.com/uazo/cromite/blob/master/README.md).
- [X] I have searched the existing issues for my problem. This is a new ticket, NOT…
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My apologies if these are known issues. I'm running the `next` branch of FlightGear and the latest commit on the `master` branch of the C172P. Using HDR on an AMD graphics card (Radeon 760M). The glit…
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## ❓ Questions and Help
Hello. Thanks for this amazing platform.
I have the following questions :
1) How do I render hdr (.hdr, .exr not rgba) images from the replica dataset using habitat-sim?…
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Unsure if this is an issue for VKD3D-Proton or not, so I'll start here.
HDR when enabled in game on the Steam Decks current 3.5 preview build simply causes the game to go grey.
![markup_100000298…
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Well, turns out you can map SDR into HDR colorspace with amazing results.
Works well on windows binaries of mpv. And only mpv.conf edits are needed:
mpv.conf:
---
profile=gpu-hq
vo=gpu-next
…
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I found the root cause of the issue
Its the sBIT size being 4 (RGB + Alpha) -- while ffmpeg expects 3
![image](https://github.com/user-attachments/assets/8f5a0905-e0cc-4295-8013-a3c9dec56580)
…
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### GZDoom version
_No response_
### Which game are you running with GZDoom?
Doom 2
### What Operating System are you using?
Windows 11
### Please describe your specific OS version
_No response…
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### Bug Description
I have two monitors, one is connectied to Nvidia card, supports HDR and is set as primary display.
Second is connected to the integrated GPU doesnt support HDR and is configure…
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### Is your feature request related to a problem? Please describe.
**HDR (high dynamic range)** is a significant leap forward in image quality on supporting monitors.
One of the challenges is to…