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Thanks again for the great work. Unfortunately; the output is still quite glitchy as mentioned in the paper. Do you have any recommendations on how to improve that?
For example:
- Less head moveme…
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**Not quite a bug**, though it could be very nice to have. Seems like the height movement of the player (jumping) is perfectly attacted to the cape. Though when a player rotates their head, the cape h…
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Hi all ,
I did calibration of my HL2 by taking 47 pictures from various angle and distance. I preprocess the captured images (resize & jpg-to-png conversion) and run calibrate.py to calculate the cam…
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Using SlimeVR to determine the direction of movement, and then using my head to determine the direction of shooting, can greatly reduce motion sickness.
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Sorry to bother,
I am using Tamagawa TAG300N1000 IMU in egaleye, but the result is not satisfied. The movement that eagleye predicts seems having a wrong direction against the gnss signal.
Blue …
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### Is your feature request related to a problem? Please describe.
One of my friends wanted the ability that desktop users have fairly easy access to, ascending and descending in fly mode since it wo…
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As in the title: the manual filament replacement should move the printhead to the center to be able to cut it off. Right now I have to do this manually before the replacement, otherwise I end up with …
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hi, why does the final video move so shaky?
https://github.com/KwaiVGI/LivePortrait/assets/52598911/27718266-22d1-477a-8d19-c7a85fddfb36
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Implement a connectionDragThreshold, so onClick and onDrag events can be distinguished better.