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I am using the Usamune 1.93 U ROM, on Mupen 1.1.8-2, and STROOP refactor 0.6.1.
I reset the ROM and loaded an empty save file. After the intro cutscene and text, I activated the ghost hack, made a …
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### forbidden features
functions that are not recommended to be used, in which case they would not be approved on a future project platform.
#### prohibited by the ginga
- in the package mod…
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It's hard to sus out precisely which actor is the culprit here, but I've observed the following while running sway-audio-idle-inhibit against swayidle built with systemd support, on hyprland (pipewire…
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### Check for existing issues
- [X] Completed
### Describe the bug / provide steps to reproduce it
When zed is open it consumes 15%-20% cpu usage just by sitting there.
### Environment
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![](http://i.imgur.com/mGnDzwA.png)
Idle Master is connected and in-game, but Steam does not recognize this and thus no cards are dropped.
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Mechs are being improved:
- There is now a retargeting done when importing animation.
You first need to define your idle angles. Then the game will compare both source and target idle angle to appl…
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### Issue description
I have a cargo depot that has been unassigned from a contract. An attached fluid module is emptied by trucks except for the last 25 sour water. 'Allow partially loaded trucks' i…
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### Describe the bug
To replicate:
Hold steam button and use right touchpad to simulate mouse
Cursor is invisible in every game that doesn't theme it by their own
### What did you expect to ha…
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### Description
repro:
1) have aroud 3 mexes, 2 solars, 4 winds , a t1 bot or veh lab and 4 con turrets in range of bot lab
2) use botlab to constructors or centurions on repeat for example
=> …
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quite often an admin leaves a game waiting in the lobby. each person joins the game to find out after minutes that the admin is afk.
would be nice to see how long the admin is afk (defocus of …