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**Last Tested On**
2018-11-01 - https://github.com/jpd002/Play-/commit/ce09f825a295f8b8d139974e2cde16f6eac46c98
**Known Issues & Notes**
- FMAC stall issues.
**Related**
- #13 - US Version
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Recommend adding a victory message when all players have been infected.
Also maybe another message that tells the survivors how many are left. For example:
> There are 5 remaining survivors. Rem…
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Currently we only have infection calculations from short term partners, need to add the long term partners too.
We should be able to do a bit of a refactor as the code is almost identical.
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Please scroll lower to see the main portion of this page.
Pastie:
http://pastie.org/7111467
This is the first error produced from testing.
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Looks like this could be generated from _patient_condition_ and _condition_type_ tables in star
There will be an many:one relationship so need to think about how to display
But could aggregate to la…
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From dashRep created by [docsteveharris](https://github.com/docsteveharris): docsteveharris/dashRep#6
Looks like this could be generated from _patient_condition_ and _condition_type_ tables in star…
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We need to design a model of infection spread.
This model must be scalable: tune infection parameters (speed, lethality, incubation period, etc.) and add new.
**Input data**: a set of people (infe…
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infection keeps if infected player is healed by another player and has no medikit on his own
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Special ports are forgotten to gain infections in Nurgle.
![image](https://github.com/user-attachments/assets/6774b20a-775c-4e09-855b-2c1b622da985)
![image](https://github.com/user-attachments/asset…