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Make lasers appear when you press space. It ideally should bounce off of entities.
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If a laser ends in a slam it will display as missed (shader uniform `hitState` will be 0) for a few frames during the slam. I'm not sure if this is the entire length of the slam or if it's only the pe…
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Normal lasers can blow up fueltanks in one hit, yet, turret lasers, even when shot directly at fuel tanks, do nothing
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as the title says in my server the rocket lancher and the grande lancher on the pack shot laser bolts instead of explosive rounds
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## Issue Summary
I became a gorilla via traitor syringe, pulled desword and died to lasers
https://clips.twitch.tv/CrypticFrigidGarageWTRuck-Jjha1Ze1Qk2LZdi2
Chance for this was too low so I aske…
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I am on the latest version 1.6.1 and all three versions of the laser do not consume energy. I charged them with the Industrial Revolution Flux Container but I don't believe that matters. Upgrades on t…
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It took me a while to figure our why Cronus lasers continue to persist after death in survival mode, but fixing the bug may entail a small compromise on the difficulty of fighting Cronus.
Fault:
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- Should query laser head wavelength using `?HID` and `sn?`, and then get laser hours.
- Format output in a nice table.
- Will need to import `serial` and `re`.
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### Issue description
Duplicate of https://github.com/mekanism/Mekanism/issues/7587, but happening in 1.20.1. I am using D-T Fuel fusion reactor, used lasers to ignite it (last issue was more about "…