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* [ ] Determine the structure for dialogue entries (e.g., text, speaker, responses).
* [ ] Create a format for branching dialogue paths (e.g., JSON, XML).
* [ ] Implement a dialogue manager to handl…
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1.8+ has a Chinese localization. We may have others contributed in the future. It would be useful to provide some type of automation around identifying:
1. what en.yml strings do not have a correspon…
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We should create a guide that talks about localization best practices and recommendations for CNCF projects looking to add localization to their projects.
This guide should be added to https://git…
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`dev/tools/localization/localizations_utils.dart` references iana.org which is causing CI to fail sometimes. We should have local mirrors.
example from cirrus:
```
▌22:06:09▐ ELAPSED TIME: 5.30…
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`dev/tools/localization/language_subtag_registry.dart` is cached from iana.org, `dev/tools/localization/gen_subtag_registry.dart` generates it but there is nothing that is automatically generating it …
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### Package name
localization
### Package version
10.2.16
### Reproduction steps
Create a component and use both the date and the translate pipes in the template of this component
Implement the …
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### Describe the Issue
Affect language: TK JP SC DE
some list names are not localized.
![Image](https://github.com/user-attachments/assets/2059ae4b-be14-45d5-8293-a3e73da5ae0d)
![Image](https://githu…
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Crowdin is the SIL localization workflow of choice that others tools are using. We should use it too.
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after install the loader, the game language changed to english, and no way to change it
Game version: from Steam
logs
```
BuildInfo:
BuildTool=[VisualStudio]
ChangeList=[1017710]
CleanB…
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**Version Used**: 4.11.0
## Steps to Reproduce
Unfortunately so far I can only reproduce the issue on GitHub's Windows Workflow Runner ([image version](https://github.com/actions/runner-images/r…