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http://amplify.pt/unity/amplify-shader-editor/
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## Overview
The newest **LightweightRenderPipelineAsset** is incompatible with the shader. **Removing** the _reference_ to **it** in **_Project Settings > Graphics > Scriptable Render Pipeline Settin…
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Great job on UMA so far. Any eta on adding support for LWRP and HDRP materials so UMA can be used with the new render systems? With some guidance I should be able to help on work and testing in that a…
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## Describe the Issue
@Cameron-Micka How do we enable real time shadows on the Mixed Reality Standard Shader?
## Feature Area
I'm unable to figure this out and it would be nice to be able to …
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As reported on the forum:
http://esotericsoftware.com/forum/Lit-shader-problem-with-layers-11810
Repro package received via email:
FMfcgxwCgLmmGMJhLtFczndPRWbfnZDx
Occurs in pixel-lit Spine sh…
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I'm sure your well aware that this doesn't work on the lightweight render pipeline but do you have any plans to support it?
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After downloading the repository the issue can be replicated by directly loading the pixel animation scene and putting Spot lights in front of the character. Changing the rotation of Directional light…
rvv27 updated
5 years ago
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Hey,
it seems as the ocean shader uses transperent rendering the camera doesn't detect the meshes within the Depth Channel.
So you can't really use Depth of Field on the Camera.
Is there a workar…
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So how would we handle this. If I want to reset the world back to zero at some point which is a typical way of dealing with the floating point issue in Unity and infinite worlds how would we get cres…
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So there have been a number of instances where sections of the ocean have been out of direct sight of the sun, and it appears to glow when this is contrasted against some rocks or landmass which is re…