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First: Thanks for sharing your work with all of us!
I have questions about the code, but also would appreaciate further note on some assumptions I have built up by now and need verification. (I am …
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
While Godot supports importing LOD automatically with meshes, and the current…
reduz updated
7 months ago
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When exporting to 3mf, the exported file is completely empty, and to console it just print
`INFO:io_mesh_3mf.export_3mf:Exported 0 objects to 3MF archive Z:\Blender\3dprint\mii print.3mf.`
i tried b…
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**I have installed cmake and the version of python is 3.8.13 in Ubuntu20.04 WSL. but there's a error when installing igibson with `pip install igibson`. snippet of the error message is here below :**
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Laptop crashed last week and had to download and reinstall all apps. So can't say for certain what version of MeshLab was used previously. I can only say that I had it on my PC for a few years ( ~4 ye…
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I get OOM in that particular section (texturing) when trying to run --high_poly, I disabled Pytorch CUDA memory caching to see if it would mitigate but it doesn't solve it. I Am running Ubuntu 22.04, …
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I'm testing the simplify function on Colab with installation code: pip install meshlabxml
Then I just change the Decimations_List, originalMesh (name of original mesh), SimplifiedMesh & Textures.
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Is there a way to simplify the mesh (i.e., reduce the number of vertices and edges) that works with complex mesh shapes? With the mesh, I mean the mesh that's produced by `manifold`.
I've tried to …
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thanks for this repo. how do you simplify the meshes in modelnet40? do you plan to publish the code? if not, could you provide a rough direction? thanks.
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Can you share a demo script to evaluate on DeformingThings4D dataset?
Or can you explain the changes that need to be made to the commands or files?
Also, can you share the filenames from ModelsRe…