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Vehicle power fantasy needs more adversity. While vehicles should be useful and very powerful without arbitrarily limiting them, the enemy needs a way to fight back or new mechanics will be necessary.…
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Implement heat seeking missiles that use applyCentralForce to accelerate towards a specified target.
Target should be specified as an argument and the missile should follow it with a "dumb" pattern (…
lazd updated
10 years ago
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Dreadnought, Boomer Submarine and V3 Rockets Missiles on Elite Status dosn´t produce the "MiniNuke" Animation on impact when the Rebalance Patch is activated. Plz fix it
Examples for how it should …
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### DB Selector
DB3K
### Affected DBID(s)
sensor 4964, sensor 4156, sensor 5955
### Summary of Changes
_-9M96DM seeker to J band, add HOJ ability (sensor 4964),
-R-77-1 / RVV-AE seeker …
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Hello there, avid enthusiast of KSP and explosions for a long time (6-7 years now).
Very happy to see you maintaining and updating BDArmory, CKAN has made a lot of this user friendly.
Wanted t…
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After all the missiles on the aircraft were launched, they were not reconfigured in subsequent environmental resets. We tried to add the following codes to the fit_missile function in MissileDevice C…
cjmdd updated
9 months ago
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When dying on stage 22/3, missiles start to come from the wrong direction when replaying the level, thus causing to lose health. The only way to fix is to exit the game and launch it again. To reprodu…
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Dmod crashes when one of the anti-gravity missiles hits an entity.
For me, nothing really happens. In fact, nothing happens at all. If the rockets explode on the entity, the anti-gravity effect doe…
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**Issue by [ccshiro](https://github.com/ccshiro)**
_Friday Oct 24, 2014 at 20:05 GMT_
_Originally opened as https://github.com/ccshiro/cc-buglist/issues/6_
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Should you be able to reflect indivi…
kelno updated
5 years ago
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##### ISSUE TYPE
- Enhancement (Expand on existing features)
##### KSP and BDA Version
DEV version of BDA
##### SUMMARY
Missiles per target functionality is not working as it should.
Cur…