-
```
This can significantly enhance the render quality, and virtually all modern
GPUs and drivers support that easily. The code to do so is also very
straightforward : http://www.opengl.org/wiki/Text…
-
```
This can significantly enhance the render quality, and virtually all modern
GPUs and drivers support that easily. The code to do so is also very
straightforward : http://www.opengl.org/wiki/Text…
-
It'd be nice to actually be able to see splines.
Shouldn't be hard in the DirectX version since Direct3D actually has built-in support for drawing lines, unlike modern OpenGL for some reason.
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Although editor is not actively developed, it has to be able to compile with modern versions of Qt.
Main issues with porting to Qt6 are:
- QtOpenGL (and QGLWidget) are deprecated and removed from …
algts updated
8 months ago
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Thinking of two common scenarios here and whether FNA3D + SDL_GPU can support them cleanly, if at all:
* I want good load times and smooth loading w/minimal dropped frames, so I want to do asynchro…
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**Is your feature request related to a problem? Please describe.**
Vulkan Support for Drizzle3D would allow Drizzle3D to be used for more modern devices and would allow for more advanced graphics.
…
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The GL calls that ssr-glinject uses seem to be incompatible with a Core-Profile modern OpenGL driver.
It produces the error:
```
ERR [API][Error]{High}: GL_INVALID_OPERATION error generated. Fu…
stolk updated
5 years ago
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With OpenGL slowly falling into decline, and more modern APIs being too complex for most users, there's a need to bridge the gap between the simplicity of GL and the complexity of VK. Besides being de…
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Sadly pycam currently uses many [OpenGL legacy](https://www.khronos.org/opengl/wiki/Legacy_OpenGL) functions (removed from the 3.0 specification).
Thus modern graphic cards fail to work with with `…
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Hello,
I'm still trying to make the shadertoy working, but it seems that there are not a lot of coherent effort going on. There's that bug which I'm not sure how to fix correctly:
Argument "\0\0…