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To reproduce, create a new Q3 map, add the "base_support" texture collection, and texture some brushes with "x_support2". Deselect them also (they seem to write depth when selected.)
Here is the re…
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I wanted to add Patch support to Qodot 4, but when I had a look at the map parser it didn't seem very robust in design. Basically anything makes it fail that is not formatted correctly or that it does…
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Currently, it is quite hard to know how to (efficiently) do things like:
* modifying building layouts (`/devteam`, `g_instantBuilding`, `/give momentum`, `/give BP`, `/layoutLoad`, `layoutSave`, ..…
ghost updated
2 years ago
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From https://github.com/Unvanquished/Unvanquished/issues/1010:
> Screenshots:
>
> ![unvanquished_2017-06-01_193056_000](https://cloud.githubusercontent.com/assets/5596503/26700583/8ea07d3e-4726-11…
Viech updated
2 years ago
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When the user duplicates or pastes objects that contain entity links that already exist in the map, the editor should pop up a dialog asking the user to clone these links. Cloning means that each dupl…
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A `pk3dir` is the directory equivalent of a `pk3`: extract `pak0.pk3` content to a directory named `pak0.pk3dir` and tadaa, you got a pk3dir. It's very convenient for modding as everything can be put …
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-game quake3
works only with q3map_lightmapsize set for every texture
Garux updated
4 years ago
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I am looking for a tool with which I can learn to create maps for ioquake3.
It is stated that netradiant-custom supports q3.
But when I start it, I cannot select anything related to q3... I compil…
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When packing external lightmaps, q3map2 creates the lightmap UVs and surface lightstyles properly but does not save the created lightmap UV coordinates into the BSP. q3map_lightmapsize 1024 is used to…
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While fixing #843 and even before that, we noticed (see #2453) that `+activate` can be used to open damage doors. This could very easily be promoted as a feature, only the interface would need to be d…