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Using a custom driver and enabling the VR view in the SteamVR menu bar, the VR view does not display the game scene. Why?
![NoVrView](https://github.com/ValveSoftware/openvr/assets/58043878/2ae4733…
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when attempting to compile, i get the error: invalid new-expression of abstract class type ‘CSampleDeviceDriver’
output from make.sh:
```
└[$]> ./make.sh
CMake Deprecation Warning at CMakeLists.…
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My HMD driver (desktop/virtual/direct) has the ability to change lens parameters whilst it is running. It's simple enough to load the new parameters and issue a "lens distortion changed" event to get …
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I recently ordered "cybershoes" which do not come with linux drivers. Their friendly support told me, that they would port their drivers to linux if there was more interest, but I was the only one who…
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**Godot version:**
3.1.1
**OS/device including version:**
Ubuntu 19.10
Nvidia GTX 1080
Nvidia Driver: 430.34
Headset: HTC Vive
SteamVR Version: 1.7.4
**Issue description:**
Attempting t…
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Hello,
I am developing openvr custom driver for my custom controller.
I want to get position and rotation data of Vive HMD and use these data in my openvr custom controller driver.
I can't find a w…
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When compiling the samples, during CMAKE right after configuration is completed I get this error:
CMake Error: The following variables are used in this project, but they are set to NOTFOUND.
Pleas…
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Description: After roaming in the game for a while it will randomly crash with the log stating "err: validateGammaRamp: ramp inverted or flat", this error is hard to replicate in the sense that it j…
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Hey there,
I'm reporting a problem when using OpenVR with Samsung's Odyssey.
The main problem is the hellovr_opengl sample to freeze and crash after about 5 to 10 seconds after starting the appl…
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Could anyone help me figure out the best way to make a driver?
When creating a driver for DIY controller that would allow locomotion (treadmill or walk-in-place style), am I limited to just providing…