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# Compatibility Report
- Name of the game with compatibility issues: The Walking Dead: Saints & Sinners
- Steam AppID of the game: 916840
## System Information
Distro:Arch Linux
Kernel:5.4.15-a…
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# Description
When switching to the OpenXR Plugin the overlay using depth buffer testing in the OVROverlay scene sample no longer composites correctly vs other objects in the scene.
Using the Ocul…
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Hey, I'd like to test out this framework. Running Ubuntu 20.04, got a valve index connected, installed dotnet core, created a project in Rider, added NuGet dependency to StereoKit.
I follow the sam…
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This is semi-redundant with #227, but its narrower scope might make it more achievable than a fully general USB device portal.
For brevity I'm going to use "joystick" the same way the kernel and ud…
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I am sure I am doing something wrong but I can't figure it out.
I tried the appimage as well as building from source.
RUST_BACKTRACE=full ./wlx-overlay-s
Logging to: /tmp/wlx.log
INFO [wlx_…
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### Godot version
4.0 beta14 and earlier and likely later
### System information
Most users are on Windows, some on Linux, variety of GPUs (intel, nVidia and AMD)
### Issue description
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Thank you for this project. I would love to give it a try with my System (Manjaro Linux, nVidia GPU, Oculus Quest 3).
I've just installed the program from AUR and trying to run it, I get the follow…
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Hi,
I cloned the Oculus fork of UE from here: https://github.com/Oculus-VR/UnrealEngine
Checked out branch oculus-5.3.
Also cloned the main branch of: https://github.com/oculus-samples/Unreal-H…
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I'm trying to switch a UE 5.0.3 Project over from using Windows Mixed Reality to the MicrosoftOpenXR Plugin and use holographic remoting. Currently, I'm able to use holographic remoting in the editor …