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## Testmerges
#6334: 'Xenomorph Endgame' by Git-Nivrak at commit f69b5c5dcd#6248: 'New Map: LV-759 Hybrisa Prospera' by Zenith00000 at commit 933a62c00a#5829: '(EVENT) Cortical Borers' by realforest2…
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3.3.5 931a7623b24831adf679e0581735375077c8d252
[Quest: Parachutes for the Argent Crusade](http://www.wowhead.com/quest=12740/parachutes-for-the-argent-crusade)
Throwing the [Item: Crusade Parachute]…
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Currently there is no visual feedback when assembling the parachute at the rear pack.
Once the system is fired the parachute appears, maybe it would be possible to add a visual representation if the…
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In early game stage when you've just got the power suite it would be nice to have an access to use at the same time parachute and power suite, until you will be able to get any kind of flight mode.
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When TIM is running with a parachute hatch available, canvas is loaded into the hatch and pulled immediately out with every TIM cycle.
When looking at the Components.sbc file for the game, it also …
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I think there is a problem with the spare parachute from ACE when you use the DEGA Parachutes.
ACE modifies the parachute and gives you a non steering spare parachute when you have used or cut your ma…
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wtf still not there??
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The 0.35 parachute deployment direction has been fixed, but I am still having trouble with the other sizes deploying at a ~45 degree angle, causing my craft to hang glide where I dont want it to go. (…
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![parachutesetup](https://cloud.githubusercontent.com/assets/1498098/8223058/6460a5cc-15ae-11e5-8eb3-0d9c255e9c9b.png)
AC3.3 includes support for parachutes so we should probably have a nicer setup sc…
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The power-up parachute/dropper should accept a power-up, that will be dropped somewhere on the game screen given a % factor that the item is dropped after the games update method is called.