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budak7273
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ArmorModules
Satisfactory mod. Expansive yet balanced modular equipment system.
https://ficsit.app/mod/ArmorModules
Mozilla Public License 2.0
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Thruster modules will sometimes stop working after out of fuel unless re-equipped
#41
budak7273
opened
4 months ago
0
Wearing a suit causes handheld equipment to visually detach from your hands when using non-standard FOVs
#40
budak7273
opened
9 months ago
0
Ejecting from hypertubes is still sometimes possible even without the module to allow it
#39
budak7273
opened
10 months ago
0
Multiplayer clients must sometimes re-equip the suit to see its UI and modify installed modules
#38
budak7273
opened
10 months ago
1
Mobile HUB access does not allow milestone selection or item submission
#37
budak7273
opened
10 months ago
0
[Suggestion] Emergency Automatic Activation of Redeployable Parachute module.
#36
mikeloeven
opened
11 months ago
2
[Issue building mod] TEST Has Foliage Idenifier in AssetRegistry.umap causes Alpakit build to fail
#35
afewvowels
closed
11 months ago
4
Powersuit Module/Inventory Slot modification via ContentLib Question
#34
afewvowels
closed
11 months ago
10
[Suggestion] Add early game parachute module
#33
Medved2k
opened
11 months ago
2
Radiation Intensity display stuck at 0%
#32
RenaKunisaki
closed
1 year ago
2
suit modules broken
#31
Straya22
closed
1 year ago
1
Logistic Modules: Incompatibility with Stack Overflow mod
#30
LordCorellon
closed
11 months ago
2
Update 6 Support
#29
mEMPhis002
closed
2 years ago
2
[Suggestion]Update integrated hazmat suit tooltip to indicate it doesn't protect against toxic gas
#28
hoylemd
closed
2 years ago
2
Sounds please
#27
Urox72
opened
2 years ago
3
Build Module doesn't request for consecutive builds
#26
Malkierian
closed
12 months ago
2
Overdraw Alarm Sounds and will not turn off without restarting the game.
#25
DrakenKiele
closed
2 years ago
3
PowerSuit Logistic Modules: Pocket Dimension Duplication
#24
HylianLZ
closed
2 years ago
4
suit can go into its own storage compartment
#23
boneskull
closed
2 years ago
2
Issue with the Right-Alt shortcut.
#22
Tropelage
closed
2 years ago
5
Integrated blade runners yeet player into space
#21
Avexuzz
closed
2 years ago
3
Small Visual Bug in Inventory
#20
zach102
opened
3 years ago
1
WIP module expansion bug
#19
vojtaBerry2
closed
3 years ago
2
[Info] Radiation sticking around after crafting things
#18
budak7273
opened
3 years ago
0
Hud Disappears when switching hand item
#17
Shad0wlife
closed
3 years ago
4
[Suggestion] Toggle between JetPack and HoverPack
#16
MikePrime21
closed
3 years ago
4
[Suggestion] update for sml v 3.1.1
#15
Oberon1989
closed
3 years ago
3
[Suggestion] Still some issues with Biofuel module costs.
#14
Vassi
closed
3 years ago
4
HUD Is wrongly placed over another HUD element
#13
simon-horny
closed
3 years ago
1
Modules get deleted when player dies while wearing biofuel power suit
#12
ExZiByte
closed
3 years ago
4
No possibility to change the default keys.
#11
Maazter
closed
3 years ago
5
Night Vision Module generates power
#10
BlackBeltPanda
closed
3 years ago
1
Hold to Sprint
#9
Halfwhit
closed
3 years ago
3
Duplicate milestones in Tier 2
#8
maskedmouse
closed
3 years ago
8
[Suggestion] Move Biofuel based suit to Tier 4
#7
maskedmouse
closed
3 years ago
2
No Base Module in Workbench
#6
Kernoll
closed
3 years ago
3
Fuel/Integrated blade runners permanently stop working after suit runs out of power
#5
MWire
closed
3 years ago
3
Dying when using a HyperTube.
#4
MrKinauJr
opened
3 years ago
5
Hover Module Ascension bug
#3
Alighierian
closed
3 years ago
4
Fuel type consumption changes [Suggestion]
#2
Alighierian
closed
4 years ago
3
Nightvision Module Flickering in Multiplayer
#1
Whiskey-Sunshine
closed
3 years ago
2