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I've been revisiting the `ground_vegetation_radi` verification case to try to understand inaccuracies we might have with radiation attenuation by particles/vegetation. We give the expected solution fo…
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For the AC routine one needs to select the states corresponding to the ERPA approximation being used out of all the solutions to the ERPA problem, e.g., for particle-hole ERPA those corresponding to e…
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I find the current default ends up picking too close to the edges, I often end up ~ doubling the value it chose for me.
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#### Issue description
When you spawn in \pocketmine\level\particle\SpellParticle, it not only displays the spawn particle, but also broadcasts the glass-break sound.
Is it supposed to be [thi…
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## Description of Issue
most particles that I have seen can be seen through blocks, this only happens with shaders enabled
## Steps to Reproduce
Run 1.18 optifine with shaders
2. place block tha…
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I'm implementing the WebGPU backend over here: https://github.com/hugoam/bgfx
I thought I'd open this issue to keep track of where I'm at, in a similar way you did for Vulkan
Here are the examples I…
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Before implementing a specific GPU Kernel we should run a performance test in order to (a) get an impression what the state of the art is, and (b) make sure we're not running into problems by picking …
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Author Name: **Anonymous** (Anonymous)
Original Redmine Issue: 2721, https://emg.nysbc.org/redmine/issues/2721
Original Date: 2014-04-16
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Has anyone else noticed that all open leginon and …
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On my Pixel 7a mobile phone, objects occluding each other are rendered incorrectly. This appears to occur due to rounding errors with floating-point numbers inside the shader. Changing `precision` fro…
plojo updated
7 months ago
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In _RobotParticleLocalisation.cpp_ we currently take the _Eigen::Vector3d state(filter.getMean());_ as our state.. this seems bad @Bidski and myself seem to think this should either be just the most c…