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Path finding to connect two rectangles with arrow or line
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Desired solution is to add **another** method of AutoBiilder.configureCustom that gets as well pathfinding cmds suppliers.
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Given two nodes in the graph (start and end), output all paths that exist from start to end. This should probably be implemented as a client-side feature (in the CLI or in the API). The result should …
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I am trying to setup the ROS Navigation Stack with autorally platform.
I was able to put a laser on the robot in Gazebo and was able to get the laser data in RViz.
The problem is I am not able to ge…
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The current `optimal_path_2d()` documents an interface for the path finding capability. There are a few problems.
- only square arrays work
- there is redundancy in specifying both `dx` and `coords`. …
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## 📑 개요
### 🚀 상세 작업 내용
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### ⏰ 예상 소요 시간
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### 📁 ETC
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I noticed that the carts have a predefined path as soon as they leave the station and this is fine if you have a small amount of carts but I think that a dynamic path finding system would offer more t…
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Hi Zylann
So I've been working on this AI mechanic where an AI 3d character generates a path at regular intervals when following the player whenever the player's character is within detection range…
ghost updated
3 years ago
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Concerns current git head.
```
last_component = PathFindFileName(string);
last_extension = PathFindExtension(string);
```
Don't work as they assume UTF16 string and fail with 8bit coding.
Tested…
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## Describe your suggestion
Would allows the user to turn on the setting to ignore soul sand/soil in path finding (i.e. treat as normal block).
## Settings
Add setting 'ignoresoulspeedreduction'…