-
```
When you have a Matrix4 and a Vector3 like this:
Matrix4([ 1.00 0.00 0.00 0.00
0.00 1.00 0.00 0.00
0.00 0.00 1.00 0.00
…
-
As it is now, we have orthogonal projection (via `Transform#project2D`) and frustum projection (via `Transform#project3D`), but it would be nice to have perspective projection as well. This can be don…
-
Thanks for making this amazing repo!
I just wonder if this code can support orthographic projection, instead of perspective projection.
-
Hi, thanks for your great work!
I wanna know if it's possible to view GS in orthographic projection instead of perspective projection??
-
Hello, I want to try to add six perspective projections to your visual code. I refer to the visual code of TPVFormer. However, there is a certain difference between the angle of the projection of [ 0.…
-
Hello!
I would like to render some ortho-views of my scene using Orthographic projection (https://en.wikipedia.org/wiki/Orthographic_projection).
For this purpose, I changed the **getProjectionMat…
-
⚠️ **Issues not using this template will be systematically closed.**
**Describe the bug**
A clear and concise description of what the bug is.
The same material and the same setting parameters res…
-
We observe a cylinder rendering issue in OSPRay 3.2.0, which seems to occur whenever the length of the cylinder exceeds a certain threshold.
This is an animation showing a cylinder that extends fro…
-
StreetComplete has this neat feature of showing the direction one would have to scroll the screen to center the currently displayed location. This works by placing the view at the intersection point b…
-
Regarding the camera: panning, orbiting, zooming, fitting selection to screen, and a quick access to canonical views (front, back, top, bottom, left, right), allowing both perspective and orthogonal p…