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The current item classes merely read data from the .json files. There should options to allow for random item generation to allow for more interesting rewards outside of basic item modifiers. This sho…
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@immiao @byumjin this would be a great real-time rendering project for the winter/spring!
# Phase 1 - billboards
* [ ] Procedural billboard texture generation from various cloud types
* [ ] Nav…
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### Describe the project you are working on
any 3D game.
### Describe the problem or limitation you are having in your project
no limitations, but maybe a shiny feature
### Describe the fe…
ywmaa updated
5 months ago
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This build adds new stations modules and NPCs ships.
A new station faction has been added: PFS courtesy of Lord Commissar!
New smaller stations are also added:
- Corporation Hub. Smaller hub with…
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# Description
It is quite easy to get random bits using a quantum computer, thats why a lot of "games using a quantum computer" or other small (hackaton) projects only use the quantum computer for ra…
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sometimes it's impossible to land on the next tile
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i find the procedural map generation to be good but sometimes plain with just the rooms
i think it would be interesting if there were certain rooms with cool designs that were procedurally plopped in…
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Dude. Thank you so much :+1: It fixed my procedural generation and it works literally 10x faster than default. From 15000ms to 1519 ms generating my 250x250 map. I don't understand why the team doesn'…
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On Issue #80 you stated that all Currently rendered asteroids are loaded in all the time. I decided to do a question issue instead of replying on that thread.
If all currently rendered Asteroids are …
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Would like the option to be able to generate an intGrid layer while still using auto tiles and the setup from LDtk.
The way it works currently (at least from what I can see) is that the render func…