-
making materials node editor procedural type rock, wood and more, I want to use proce dural but I'm not having a good result and that the chanel render not have AO as in the previous version?
-
https://www.gamingonlinux.com/2022/07/cancelled-space-sim-limit-theory-opens-up-the-source-code/
From IRC^W whatever I'm bridged to (with removed comments because unrelated to issue):
> Anyway, …
-
It would be great to have a full set of math operations comparable to Cycles `Math` and `Vector Math` nodes, so equivalent nodes can then be added to BlendLuxCore and more complex procedural textures …
-
The current script system to create models from height maps in the Sandbox example has only scratched the surface of what can be done with the rendering technique. No need for textures or separate mat…
-
Anima-t3d: it would be nice if you posted some more basic tutorials.. documentation on three is sparse
anima-t3D: well for one a basic cube (1light, 1 plane, 1 cam, 1 cube)
-
Your method is very good. Excuse me, where are the relevant models and materials? Can you send me a copy? Email: xusource@qq.com
-
-
Subscribe to this issue and stay notified about new [weekly trending repos in GDScript](https://github.com/trending/gdscript?since=weekly).
-
### Describe the bug?
When a material is applied with textures, they do not appear on a procedural bevel box mesh.
Scaling UVs to size has no effect.
### To Reproduce
Apply a material with a tex…
-
### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Godot users want terrain. Terrain will not be added to Godot, because t…
reduz updated
2 months ago