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I really like this! But it do feel a bit soft, I guess there's not really that many rays so the denoising soften most of the lighting quite a lot. Have been looking for some more specific settings but…
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Noted on a stream here:
https://youtu.be/PMP53yaC7n0?t=9370
First idea is to make use of `VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_KHR` and DX12 equivalent for opaque instances, yet exact reason why…
Try updated
10 months ago
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I have a Raytracing library that has two anyhit entrypoints (generated from slang using SLANG_TARGET_FLAG_GENERATE_WHOLE_PROGRAM). When the second entrypoint is enabled, `spirv-opt -Os` is unable to …
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Need to look at adding GPU Raytracing compared to trying to implement Cycles renderer.
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This issue tracks the integration of @jmeyers314 's Batoid raytracing code with imsim.
Here we list important effects that we should be able to now implement.
- [x] Vignetting
- [x] Diffracti…
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Hi, I am just visiting the Caustics section of howtolens in tutorial 5. I'm not sure what I'm supposed to be seeing but I don't think it plots anything other than the tangential critical cure.
The co…
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is it possible to implement doubleSided?
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Hi,
Shaders often call for the generation of random numbers. Sometimes that random number generation should form a well distributed 2D pattern (e.g. Blue noise or white noise) but other times it simp…
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Hello!
I'm working with this renderer https://github.com/gkjohnson/three-gpu-pathtracer
for THREE to render images in the browser as raytraced images. Of course you can imagine I wanted to expo…
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We should be able to test Sampled PointMass with Raytrace and standard Roulette, and straight PointMass with Raytrace.