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# Question : Implement a Rust program to perform real-time video game physics simulations.
Path to create the file : `59L1q3/76pvJc.rs`
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Hi! I will be conducting my JOSS review in this issue.
epyt-flow is a really interesting and useful package that offers a large range of functions and very comprehensive documentation! The inclusio…
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SVL Simulator's Test Results generated for "API Only" simulations are incomplete. They contain only information about Simulation Details, Iterations, Status, Start time, Real time duration and Simulat…
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Yaroslav Pavlyukh, Enrico Perfetto, Daniel Karlsson, Robert van Leeuwen, Gianluca Stefanucci
> Simulations of interacting electrons and bosons out of equilibrium, starting from first principles and…
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## Weekly Notebook Entry — Week 4
### Overview
- **Week Span:** `9/9` to `9/15`
### Tasks for This Week
- [ ] Task 1: Give an overview of the models that were previously used (Multivariate Reg…
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Branch: [automation/object-detection-and-bounding-boxes](https://github.com/mcgill-robotics/rover/tree/automation/object-detection-and-bounding-boxes)
Need to interface with IntelRealSense Depth Ca…
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While creating a BundID-Account (on the integration environment) Persosim simulates the ID reading process so well, that you can login the first time before your account is actually ready. This is den…
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Right now, I'm using the deterministic's address, but sometimes, the deployment might revert causing the system to save a non-existent contract.
Now that I changed the system to read the blockchai…
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Tomoya Hayata, Yoshimasa Hidaka, Arata Yamamoto
> We perform the real-time lattice simulation of an open quantum system, which is based on the Schwinger-Keldysh path integral representation of the …
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1. why should the step parameters of ’earth.world‘ be set like this instead of the default value
- now the earth.world:
0.0002
1
5000
- the default world:
0.001
…