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你好,我运行您的工程报错了。
Macro expansion producing 'defined' has undefined behavior?
我全局搜了一下,发现POP_USE_SCENEKIT这个宏没有被定义,是不是少了什么文件呢?
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#### Description
Area:
SceneKit
Summary:
If hit test is done in a SceneKit scene with nothing but a ARSCNPlaneGeometry in there, the hit test crashes the app. (EXEC_BAD_ACCESS).
The error occu…
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Instead of presenting the user with the option to select a plane to share, etc. as is the case when using SceneKit to render, when using Metal to render the experience acts as a "normal" world-sensing…
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Are you guys planning to enable setting each node's opacity (as in https://developer.apple.com/documentation/scenekit/scnnode/1408010-opacity for instance)? It would be great to be able to set the nod…
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I'm working on a project using flutter and try to achieve a function similar animoji. I have achieved this using native swift with a .dae 3d Model but find it difficult to migrate to dart in flutter. …
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My ARKit app using SceneKit runs at 60 fps, however, when I start recording it drops significantly, to around 20fps. The recorded video is smooth and seems to retain the higher fps, though.
I'm usin…
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I have some problems with frame rate. Default in ARKit is 60fps, when i turn on recording the whole scene goes 2 times faster, all physics and animations work 2 times faster in record mode than in non…
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`MGLStyleLayerDrawingContext.direction` is measured in degrees, just like `MGLMapView.direction` and `MGLMapCamera.heading`, but `MGLStyleLayerDrawingContext.pitch` is measured in radians, which is in…
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I would like to add new sdf ttf fonts to use with your library. What is the pipeline for generating the required assets?
On a related note, I would also like to use plain metal instead of scenekit.…
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Hi,
I'm using Xcode 8.0 beta 4 to test-assign Physically Based shader apply to my 3D mesh. I have an error message when the app runs & my mesh model goes to black Color & shows this error message :
"…