-
**Describe the bug**
I'm getting some errors trying to play JB2A animations from S3 using AA and Sequencer. The issue sounds somewhat similar to [this one](https://github.com/fantasycalendar/FoundryV…
crlgn updated
2 weeks ago
-
I think they can share data. Enable a polyphonic sequencer setup - share all but the voltage values.
-
Maybe one way to handle the combat interactions is to have a top-level Sequencer `Node` that can detect if the game has entered combat. This would automatically grab control from the current movement …
-
This looks like there's an attempt access args within a class scope.
https://github.com/suzytamang/clever-rockies/blob/68972db0da9375920f2cb8efb02a216c8a2dbc87/src/step2/sequencer.py#L206
-
- [ ] https://github.com/rollkit/rollkit/issues/829
- [x] #1724
- [x] Refactor sequencer like an endpoint so that it can:
- Accept a Tx
- create a batch post to DA
- pull/subscribe fo…
-
![Screenshot 2024-08-26 at 17 38 05](https://github.com/user-attachments/assets/0fdd8156-e60a-445f-a348-1964e952a10e)
-
- [x] Create project ( namely eclipse )
- [x] Listen for requests
- [x] tag requests with ID
- [x] _multicast_ tagged requests to Replicas
- [x] save the history of each request per region
- [x]…
-
Need this to decentralize the sequencer
-
May be related to #269
We made changes to zkEVM to make it forkable which then have to be audited. For better compatibility and to reduce the amount that has to be audited, it may be possible to r…
-
Currently in mockda the sender addresses of sequencer and prover are the same, this causes some unnecessary checks when parsing da data and creates confusion