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I have turned off spatial audio in iOS but spatial audio is enabled while playing videos using Apollo. iOS still thinks spatial audio is off so I cannot turn it off and it is very annoying.
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steamaudio_unity_4.5.3
Unity version: 2022.3.38f1
I don't know ahead of time where the next sound will play
I hoped that i could **move an audio source and then immediately play a sound**
but …
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The current CATALOG allows for an overly simplistic track definition
> Track Descriptor {
> Track ID (i),
> Container Format (i),
> Container Init Payload (b)
> }
These fields do not i…
wilaw updated
1 month ago
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### What kind of device is it?
Headphone
### What is the name of the device?
Corsair HS80 RGB Wireless
### Link to Corsair's Product Page
https://www.corsair.com/de/de/Kategorien/Produkte/Gaming-…
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메타버스는 누구나 타려고 하는 버스인가.
그래도 음향기술은 고대적부터 인간의 삶을 풍요롭게 했답니다. 랜덤한 읽을거리들도 가져와서 연구실 사람들과 공유하고 이야기해보는 문화가 자리잡으면 좋겠습니다.
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Hi!
I would like to use the wrapper in a standalone VR application for the Meta Quest 3 (i.e. no PC) but so far I haven't been able to get spatialization up and running.
- Audio is coming thro…
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Switching between Default and Global will not change the "Enable Spatialization" on the VRC Spatial Audio script, I wanted the Global to be directionless audio but its either both directionless or bot…
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**System and IINA version:**
- macOS 14.5
- IINA post-1.3.5 `develop` branch, 0ababb4e2c91bbc95909b36d434d1c46755f6584
**Expected behavior:**
Toggling `mute` should take effect immediately.
…
svobs updated
1 month ago
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### Original issue opened by:
@marlenaklein-msft
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## Overview
The **Microsoft Spatializer** requires that audio sources have a spatialized audio mixer applied to the OutputAudioMixerGroup field.…
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The Spatial Audio RFC proposes a very useful standard for encoding. But the spec lacks any recommendations about decoding Spatial Audio in a consistent way (i.e. to discrete PCM channels). Without a …