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### Describe the project you are working on
Godot engine audio.
### Describe the problem or limitation you are having in your project
See #4377
### Describe the feature / enhancement and h…
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## What problem does this solve or what need does it fill?
- Other game engines have the capability for positional audio sources:
- [Godot](https://docs.godotengine.org/en/stable/tutorials/audio/…
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Just wanted to start a discussion about opening up more spatial audio playback modes accessible via [this enum](https://www.renderheads.com/content/docs/AVProVideo/api/RenderHeads.Media.AVProVideo.Aud…
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First of all, I have to thank you for your work on this cmdlet. I have been using it and I love it.
One thing I found that Windows likes to do is, switch spatial audio mode once in a while to 7.1.…
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See [this sample](https://docs.microsoft.com/en-us/samples/microsoft/windows-universal-samples/spatialsound/) for using the [HRTF xAPO](https://docs.microsoft.com/en-us/windows/win32/api/hrtfapoapi/) …
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MacOS has a feature that allows the user to Spatial audio with AirPods, and there are a ton of apps that support this feature, such as Safari, apple music, and Disney+.
Can you please support this …
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for some reason the input is buggy... your key up / down code looks solid enough on the godot side, yet I find clicks are often missed and in a javascript game the key up doesn't seem to cause the ch…
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| File | Wording …
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### Environment
Audio output device: Built-in Speakers
Audio recording device: Built-in Microphone
extraFPS 7.1.11.11565212741 (64bit)
Release Notes
You are at 128.0, 128.0, 23.0 in webRTC2 locate…
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You expect to be able to easily hear folks who are vaguely close to you, but instead they rapidly get quieter. There should be an amnesty where folks closer than 20m are all equally loud or something
ara4n updated
2 years ago