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In Puzz Loop 2, Every time you start the game, the sphere groups are same. it uses the list to spawn the spheres, and there aren't any randomization involved to change ball spawning.
For Example:
…
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Replicate bug on exaDEM with spheres and a radius size of `0.5`
Bug:
```
init:
- lattice:
structure: SC
types: [ 0 ]
size: [ 1.0 , 1.0 , 1.0 ]
repeats: [ 5, 5 , …
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# Problem
- Call to ```spheres_from_coords``` with just one sphere in df results in ```IndexError```
- Call to ```spheres_from_coords``` with just all sphere in one plane and that plane not being at…
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Instead of just an amount of destroyed spheres, some other types can be used too, i.e. score.
Comment from @xregexx on SM Discord server:
> also, time elapsed, gems collected, spheres/vises spawne…
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Hi There,
Thanks so much for working on this! It has been a huge help.
I've encountered an issue while using in my project. I'm trying to rotate a 3D object using spinControl, but **the object ro…
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result looks like a pitch alignment bug
dafhi updated
4 years ago
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Thank you so much for your taichi-three implementations! That's really helpful.
I'm doing MPM-based snow simulation and rendering, and the rendering part is similar to your mciso_mpm.py. However, I…
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- Segment intersection.
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### Description
The minimal algorithm included with python's ``miniball`` package often calculates incorrect minimal bounding spheres for polyhedra with augmentations and/or large numbers of vertic…
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I am trying to visualise a particle system using the vedo.shapes.Spheres class. This is the main loop:
```
def run(self):
print("Run simulation...")
reset_cam = True
…