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The tutorial will need a dialogue system that explains what the player needs to do to proceed through the tutorial.
- [x] The dialogue displays properly in the game
- [ ] The dialogue Loads modula…
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A basic inventory system will need to be decided upon and implemented. Basic functionality should allow the picking up of items and using of items.
Some items may be generalized, using components …
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when trying to start remote debugging, I received the following error message:
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Microsoft Visual Studio
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Error
Cannot connect to ericj:1…
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Magic should feel powerful and also highly secretive and hard to come by.
I think having to study and get spells would make it feel rewarding even for lower-level spells.
It might make sense tha…
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### Overview
As designers, we need a centralized and accessible design system file to serve as the definitive source for all design components, promoting consistency across projects. This issue will …
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Is the program running on the cloud or its an AI in the PC? If that so, which Requiremnts are needed
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Just a random note on this: I agree that having SpatialData - level attributes would be super helpful. Beyond that, I think it would be great to be able to annotate coordinate systems - …
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### Description
Create a system to manage the clients before a game begins
### Explanation
* Could be either a host-client(s) flow, or an all-client flow where everyone must ready up before begin…