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Hello, I'm working on a game which in the end size should be around 1,00000000 tiles, this is a big number.
I'm searching for way to load the tilemap part by part, here is what I tried so far.
1. …
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Make a uniform tilemap for in game assets, to be used in Godot.
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**Godot version:**
3.3 Stable "Latest"
**OS/device including version:**
GTX 1660
GLES3
**Issue description:**
While working on my game I have noticed that some random tiles like floor/wall…
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This issue seems related to https://github.com/godotengine/godot/issues/24003, but still present (regression error?)
I'm running Godot 3.2.3.stable, on Windows 10.
I have set up a TileMap Autoti…
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I remember this was on roadmap in june or so. Is it going to be worked on or are there any solutions to this problem ?
pkra8 updated
9 years ago
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https://github.com/englercj/phaser-tiled/blob/90aca84f9eb382ed9fe6c5bcfa08cdbc2209d6f2/src/tiled/TilemapParser.js#L74
What work would need to be done to get support for hex maps? I assume at bare m…
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Create shader that draws the tilemap
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Please, could you add new Series Type available on Highcharts... one of them is "Tilemap".
Maybe create a feature that we could change this without using Enum, I think this is a common issue that w…
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### Why
There're a lot of unused tiles.
### The Plan
```[tasklist]
#### Tasks
- [ ] Remove tiles w/background.
- [ ] Add more tiles (Maybe a below-slope tile?)
- [ ] https://github.com/PHS-TSA/wiza…
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### Describe the project you are working on
Hexgrid turnbased game.
### Describe the problem or limitation you are having in your project
A Hex/Square/Tile in a lot of hexgrid games (like Civil…