-
add working visualisations to generator entity.
add fluid category to fluidboxes
persistent deconstruction zone?
### Known issues:
Maybe add minimum range to AOE ammos.
Allow turnin…
-
Reason : This unit while they are very cheap, are quickly forgotten due to their overall low suitability which doesn't really help the fact that they have the least amount of range out of all missile …
-
Good afternoon friends! I am very glad that you do! This will be the most decent mod on the legendary game !! Some innovations that I had time to see I have long wanted, but no one was engaged in this…
-
### 🎮 Game Request
game inspired by Plants vs Zombies. different types of units, to defend our base against a variety of enemies, we will collect resources and fight boss battles. Have fun.
### P…
-
-
First off, thanks for all the code and well written blog posts! I love these hexagonal planets, and I'm not geometrically-minded enough to have ever come up with this.
A friend of mine (3D artist),…
-
I have reached endless mode, and it seems that resistor just lets some attackers pass through unaffected. It was a pretty big number too, like x2c or something, though I don't remember. Are resistors …
-
1. Чашка Петри
1.1. В чашке Петри существуют различные виды клеток, которые едят друг друга. И некоторые, которые не едят.
1.2. В чашке Петри можно запускать снаряды, которые притягивают клетки друг…
-
**What problem does this solve or what need does it fill?**
1. More complex code bases to allow us to better reason about the ergonomics of ECS features.
2. Better integration testing. This can al…
-
### Describe the content or mechanics you are proposing.
This will add on to the already present unit commands in the BE version and eventually V8. I have a feeling this won't be added, but I might…