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### Have you read the latest version of the FAQ?
- [X] I have visited the FAQ page right now and my issue is not present there
### Is there an existing issue for this?
- [X] I have searched the exi…
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### Godot version
3.6 beta 1
### System information
iOS 16, GLES3
### Issue description
Discussion started in #32139 but now seems like a separate issue.
I believe #69200 fixed that…
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Dear ThreeJS developers!
Please implement "fit all" ("show all") feature to the camera and/or OrbitControl and other controls.
This feature is very missing thing.
To provide some help, here is impl…
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I don't see "Export animations as SMIL SVG" on the roadmap. Please add it to your roadmap, it is very important. SMIL is the THE standard format for animations, used both for the Web as part of SVG:
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### Project Type
Editor
### Feature Description
It's nice to see a feature-packed camera plugin in Godot. Since this plugin is inspired by Cinemachine, it mostly just take over it architecture.
Ho…
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Search for an item to add to your store, do NOT select it then hit submit, crash to menu
![image](https://user-images.githubusercontent.com/61889138/148139156-54df1993-1c7d-441a-b31b-fb6503bf0869.p…
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As found in many countries, vehicles must pull to the side of the road and stop if there is an emergency vehicle behind them or coming toward them. If at an intersection, all vehicles must STOP at the…
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Hi, thanks for the nice plugin. Works as I need in the editor. Ran in to a problem with exporting to android: I get the error: "parser error: Could not find type "EditorPlugin" in the current scope. …
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### Description
When targetting WASM without AOT, there is a potential cycle in loading assemblies. Please check the following stacktrace
![image](https://github.com/dotnet/runtime/assets/4470810/a…
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I am starting to add animation for canvas elements, I am adding something like this:
@luboslenco Should i use other existing tweening library for this? or should I create small one?
*keep thi…