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### Have you checked the docs and existing issues?
- [x] I have read all of the relevant Picovoice Porcupine docs
- [X] I have searched the existing issues for Porcupine
### SDK
Unity
### Porcupin…
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![Screenshot 2024-07-09 at 12 40 08 AM](https://github.com/hemil0102/XRStudy/assets/83139316/a80ebccf-8529-48f7-80f4-b59199715445)
안녕하세요, 그림과 같이 구현하고 싶은 항목에 대해서 작성해보았습니다.
질문을 그림에 남겼는데, 시작점을 어떻게…
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Hello
i am using unity version 2021.3.20f1 and i try to import the waveinstaller package but i am getting errors.
Error:
Failed to import package with error: Couldn't decompress package
UnityEng…
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gen wrap file fail! err=TemplateCommon:200: attempt to index a nil value (field 'FullName')
stack traceback:
TemplateCommon:200: in upvalue '_CsFullTypeName'
TemplateCommon:213: in function 'CsFu…
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In Unity 2020.1 the new Input package is verified and as such we should be able to have it take the place of the any existing Input calls directly in fungus. This has also already been raised previous…
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Hello,
I have seen that the Newtonsoft.Json library is included in the source code of the repository.
I think it would be better to include it as a dependency in the package.json, since the current …
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**Bug description**
When adding the Meta XR Core SDK using the Unity Package Manager (so from the Unity Asset Store), everything works out-of-the-box in the editor and in builds there. In the CI bu…
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## TL;DR
This implementation will remain as is (npm package + Unity package) at least during the developer preview. Once the SDK is fully released, I plan to release a new version that won't specif…
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### Describe the bug
**NOTE** This is a new behavior as of `0.1.21` and persists in `0.1.22`.
When executing VPM it does not use the editor as configured in the `settings.json` file. Instead, whe…
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Basically, when running tests and builds on GHA for a PR, it runs the command `beam download-all-nuget-packages` passing the desired version. If that version is `0.0.123`, it will just thrown an excep…