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Currently the throttle movement is, well, hard to control, complete stopping is impossible without a reset throttle to 0 holo button, I've got a few potential solutions (which should probably be optio…
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**Purpose**
To enable access to mapped DCL tiles based on current GPS coordinates of client.
This enables a "alternative view" of reality, Augmented reality and possibly movement within DCL based o…
seekr updated
7 years ago
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The WRLD Map API disables parts of the world that are not on screen, in order to make your game run faster and focus the processing power on the parts of the world that ARE on screen.
However, whe…
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Doesn't work in Single Pass VR. For the sake of speed I would like to get this working in Single Pass VR Modes.
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![image](https://github.com/ju1ce/Mediapipe-VR-Fullbody-Tracking/assets/71973340/5cb02dc8-5ebf-4e04-a42e-7c2082cc4cde)
help
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Hi ColinLeug-NiloCat,
First of all thank you kindly for providing a solution for decal projectors in URP, as it's quite an important feature yet missing in forward renderers.
I've been putting a…
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I am trying to get this compiled on linux. Trying to debug it as best as I can. So here are my findings after fix #287 .
~~`/usr/lib64/gcc/x86_64-suse-linux/8/../../../../x86_64-suse-linux/bin/ld: …
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When playing Star Wars Squadrons in VR mode using Relive on Oculus Quest, some of the game's HUD elements (most notably the targeting indicators) don't follow the HMD's rotation correctly, as if the t…
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**Is your feature request related to a problem? Please describe.**
When I am in a standalone headset, it is very inconvenient to visit links that have been posted to the room.
**Describe the solution…
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I've been getting this pop up every time I boot steamvr that's been happening for the past two weeks, I've spent days searching online for solutions and toggling steam cloud on/off along with trying t…