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When compiling without Wayland, the following errors occur:
```
flutter/third_party/swiftshader/src/WSI/libWaylandClient.hpp:18:10: fatal error: 'wayland-client.h' file not found
../../flutter/thir…
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As Opengl is being deprecated in many systems like Android, Vulkan is the obvious choice to have a render engine.
Also Godot Engine's next version is Vulkan.
fire updated
9 months ago
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- Vulkan SDK is required to build engine on vulkan-debug, this is intended.
- If someone receives a pre-built vulkan-debug build, the Vulkan SDK is still required to run it because it asserts on load…
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### Description
Hello,
It would be incredibly useful to have Android support for LWJGL 3, specifically for the vulkan/gles support. Having a single rendering engine to maintain is much simpler than …
tlf30 updated
5 months ago
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## Motivation
Right now yakui really wants to manage its own meshes, textures, and paint calls. It would be useful to be able to hook an external renderer into yakui for custom widgets.
## Use …
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Currently all the examples show how to use Vulkan Kompute from scratch, but it will be important to show how vulkan kompute can be used on an existing vulkan application. A potential way to explore th…
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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*
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### Godot version
Godot Engine v4.0.stable.official.92bee43ad
### Syst…
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will come with FSR3.04 or have to wait for FSR 3.1 this quarter..
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Terms:
* chunk: larger area corresponding to a height map (maybe 25m x 25m or 100m x 100m)
* cell: node of quadtree, a result of dividing a chunk
* patch: input primitive for tesselation control s…
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# App summary
- App name: God of War® Collection
- App serial: PCSA00126
- App version: v1.00
# Vita3K summary
- Version: v0.1.6
- Build number: 3005
- Commit hash: https://github.com/v…