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There does not seem to be any support for game controllers as of yet. Bluetooth controllers will pair with the Hololens but do not function inside of Unity apps. The same controller will work paired t…
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Specifically...
HoloToolkit\SpatialMapping\Scripts\
SpatialMappingObserver.cs
SpatialMappingManager.cs
I compared the two and found vast differences. Being as Hologram 230 works well, I tried to pul…
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What's with all the unsafe code?
yosun updated
8 years ago
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The following directories containe some binary objects that are imported from the HoloToolkit project. They are provided for both x64 and x86. This causes Unity to throw an error as the editor can onl…
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HoloToolkit has a cursor asset that uses a shader called UI-default.shader in Assets\HoloToolkit\Input\Models\Cursor\UI-Default.shader". As a result, Unity confuses using its own UI\Default shader an…
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Hi guys
I think it would be really useful to make the HoloToolKit work nicely with Unity's Event system.
Basically invoking an event for when we gaze (OnGazeEnter / OnGazeLeave), when we select (OnSe…
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I'd like to add a sub menu to the HoloToolkit Unity menu that allows a single operation for building and deploying to device or the emulator.
I'm thinking something like:
- HoloToolkit
- Deploy to …
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In my project, setting DrawVisualMeshes to false gives me an exception. In this case, I'm triggering it from a voice command where I stop the observer and stop the drawing of the meshes like so:
_spa…
flarb updated
8 years ago
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After adding the HoloToolkit to a new Unity project and assigning it to collection of holograms, the inside of my office is rendered in spectacular hot pink. By default, my holograms should be occlude…
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Isn't it kind of weird how the tagalongs don't orient towards the camera? If you turn about 90 degrees off, the tagalong will be facing so far away from you it's impossible to access.
I tried puttin…
flarb updated
8 years ago