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On 3 it's all right but on 3.1 I have
> parser error method create node is not declared in the current class
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**Godot version:** 3.0
**OS/device including version:** All
**Issue description:**
Recently, I have been working with SurfaceTool and I noticed that some functions don't work with anything but …
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Sorry to bother you in busy pre-release days, happy New Year!
Well, current AnimationTree is working more or less. But when your animation assets size become huge you try to find some ways around t…
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**Godot version:**
Godot 3
**Issue description:**
When changing the scenes .. the RAM Keep raising ... it should get free if the old scene is removed and allocate new memory for the new scene…
ghost updated
5 years ago
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### Proposal for animated models
I have been using raylib for a little [toy project](https://github.com/Lisoph/RaylibTest) and I love it, it works really well. There's one thing I miss though, and …
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**Godot version:**
72db300
**OS/device including version:**
Windows 10 64 Bit
NVIDIA GTX 960M
Driver v416.16
**Issue description:**
WorldEnvironment has several properties that currently …
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With milestone 0.2 almost done, the next area to work on is the map.
Godot's tile map editing tools are still lacking, so I suggest that we use the Tiled map editor with the imported from vnen.
Now …
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Godot 3.0 master
Minor in general, noticed a few characters look a bit odd with the new Hack font / icons:
- My main concern is indentation marks look out of place. I liked to code with them as…
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**Godot version:**
3.0.2
**Issue description:**
While documenting the ProceduralSky class I noticed that the properties sun_energy, sky_energy, and ground_energy aren't used anywhere else in th…
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**Development Environment:**
Godot version: 3.1 Alpha 2
OS: Windows 10 64-bit
**Device where crash happens:**
OS: Android 9 (October 1, 2018 security patch)
Device: Nokia 7 plus
GPU: Adreno 51…