-
```
What steps will reproduce the problem?
1. Create a Plane object with ShadingColorMaterial and bothsides = true.
2. Add a DirectionalLight3D
3. Rotate the Plane so that the back side is facing the …
-
I have a simpledialog2 dialog like:
```
$(document).simpledialog2({
'mode' : 'button',
'zindex': 10005,
'buttonPrompt' : 'End chat?',
'buttons' : {
…
-
**Describe the bug**
When blending is enabled white level appears to be capped at a certain brightness where tiles like snow meet something dark; baked in shadow or dark tile; causing a negative visu…
-
Thread: https://forum.playcanvas.com/t/weird-shading-lines-when-using-normal-maps/17207/
Repro: https://playcanvas.com/editor/scene/1078580
![image](https://user-images.githubusercontent.com/166…
-
**Why is this needed**:
This is needed to allow generic shading between regions defined by two lines.
**What would you like to be added**:
I would like to have a new series override adde…
-
Figure out the shading style of the game.
-
Hi, I stumbled over the following:
When plotting meshes, the color interpolation appears to be done in the number space and not in the color space.
(apparently on all backends)
This has weird sid…
-
Issue overview
--------------
The output variable "Daylighting Reference Point # Glare Index" should decrease when OnIfHighGlare is used with a shading device and the shading device is deployed. The…
-
**What is the bug?**
There is an unnecessary dependency on Guava throughout the project that doesn't seem to contribute any capability or make anything more concise. Since all functionalities of Guav…
-
```
like in Pete's OpenGL2 on psx emulation
cartoon shader, basic cell shading, glow type cell shading (photoshop outerglow
type)
would be this awesome:
PS can someone tell me how to post this as E…