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Hi there,
we can remove/reduce texture loading stuff as it isn't really necessary.
for images (in dcc/dc6/dt1 editors) we can use `ImageWithRGBA` instead of `Image`.
at the moment, no idea for imag…
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When loading a project, if object files are missing, the World Editor seems to
get stuck trying to load.
Similarly, when loading an object file, it the texture image for that object is
missing,…
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### Expected behaviour
I was expecting to generate the apk file from the app, or at least to receive information about **which** asset has the incorrect format.
### Actual behaviour
The bui…
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I was working on converting a Minecraft Bedrock resource pack to one compatible with Java, but since the textures are rendered upside-down, I need to flip the selected pixels, so I'll have to work wit…
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When applying textures to assets created with multiple meshes, you can choose which mesh to apply the texture to via a dropdown menu. Whilst this is all well and good, often with a store bought model,…
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Not sure how to make them, but I have 2 ideas.
1. Create 8 square terrains surrounding the main one (with the same size). They
need very decreased Hmap size, pages, layers (maybe just some textur…
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```
When loading a project, if object files are missing, the World Editor seems to
get stuck trying to load.
Similarly, when loading an object file, it the texture image for that object is
missing,…
-
```
When loading a project, if object files are missing, the World Editor seems to
get stuck trying to load.
Similarly, when loading an object file, it the texture image for that object is
missing,…
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Hello!
When using CCButton, if I select 2 textures (normal and highlight), the second is seen like a bit darker (when the app is running and spritebuilder files have been generated).
Using the debugg…
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An in world object editor would allow for editing objects and entities in Tundra without relying on b2rex. b2rex is very touchy about version numbers, and it would be easier to just have an editor whi…