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Hi,
seems last few releases of OpenVR have been adding new graphics API support but SDK only ships with a OpenGL "hello world" sample..
can new samples be added or existing opengl hello world sampl…
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**Description**
Depth attachments don't seem to always be getting set to the correct layout.
```
2 API High Miscellaneous 1303270965 Validation Error: [ UNASSIGNED-CoreValidation-DrawState-InvalidI…
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### Godot version
v4.1.2.stable.mono.official
### System information
win11 Vulkan API 1.2.188 - Forward+ - Using Vulkan Device #0: AMD - Radeon (TM) Pro WX 5100 Graphics
### Issue description
Th…
ZHTis updated
12 months ago
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I try to share texture from my RenderEngie with glfw main window. I tried GLFW_NO_API flag to create window without context and set my own opengl context as current, but not work; it seems GLFW_NO_AP…
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OS: Linux Mint (Using BSP WM if it matters)
Error message: None
GPU Info:
```
04:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Device 1638 (rev c4) (prog-if 00 [VGA contro…
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If you set a project to use GLES 2, this is saved in the `project.godot` file:
```
[rendering]
quality/driver/driver_name="GLES2"
```
However, this string is not saved with a GLES 3 project…
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Different hardware running the same algorithm may need dramatically different threads-per-threadgroup values in order to get good performance. A small device may need a small value so the register fil…
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The Basics
=======
The Slang compiler supports unsized arrays as shader parameter declarations at global scope:
```
Texture2D gAllMyTextures[];
```
That scenario seems to be working well e…
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Primary motivation is getting advantage of [vk-mem](https://crates.io/crates/vk-mem) by @gwihlidal in our Vulkan backend. The new API entry points for buffers and images could return BoundXxx right aw…
kvark updated
5 years ago
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### 🐛 Describe the bug
trying to build with vulkan enabled
```
USE_CUDA=0 USE_VULKAN=1 USE_VULKAN_SHADERC_RUNTIME=1 USE_VULKAN_WRAPPER=0 python setup.py install
```
i get
```
Building wheel t…