-
Would be nice to have kickback for really powerful weapons, like the shotgun or lee rifle.
-
```
By Anonymous (27 April 2010 - automatically ported issue):
A flametongue weapon does not proc damage magic
```
Original issue reported on code.google.com by `stfxm...@gmail.com` on 30 Dec 2010 a…
-
For the new weapons we created at out last meeting, are they going to be different sprites entirely or just in-game tiers that woudn't actually show on the sprite? If they are not different sprites en…
-
-
Most viewmodels for weapons, not hash verified but visually verified.
```
7271f1ddebb29cac,wpn_t8_thermite_view
6bf6680a05902179,wpn_t8_razorwire_view
5fec7517e408e39,wpn_t8_ninebang_view
3b691…
-
### Expected Behavior
On MMC4, either Carry On or MCDW works but not both of these mods together. I'm not very good at reading crash reports but I've narrowed the mods to those 2 above.
### Actual…
-
### Assurance
I have read the `README.md`
### Summary
**Ammo Reloading System**:
- Replace the current system where ammo stays with the character instead of the weapon.
- Introduce maga…
-
```
Only the active weapon is transparent. Other weapons are not.
Apparently the others are not the actual weapon entities.
```
Original issue reported on code.google.com by `richard.helgeby@gmail…
-
Add two to four weapons with different ranges
-
I am getting error with mods/deathmatch/resources/weapon resource.
`Resource weapon could not be loaded (Couldn't parse meta file for resource 'weapon' [Line 0: Error reading Element value.])`
A…