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For my own server I tried to add the style "Terrain" provided as open-source. But once I open the map with the correct style I'm not able to see the style in a properly way. It is flat. Maybe because …
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my shading with per vertex normal looks like this which looks off but im not entirely sure:
Shading with per face normal: I assume this is what it should look like?
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Vulkan requires `VkPipelineMultisampleStateCreateInfo::minSampleShading` to be honoured if `sampleShadingEnable` is enabled:
>If sample shading is enabled, an implementation must invoke the fragmen…
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When using GeoMakie with Rasters.jl, I have artifacts on the final figure.
There is a line continuing the value from -180 to 180. It happens with contourf function but also, and more surprising, wi…
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### Describe the project you are working on
A shader that applies a screen-space effect by collecting a number of samples from an up-steam pipeline. When passing the kernel of samples the most sensib…
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**Describe the project you are working on:**
I am building a VRM importer for Godot. VRM is a glTF extension based around distribution of stylized non-realistic characters such as models available …
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I noticed this while watching a replay. Maybe it also happens when spectating a live game, not sure.
I pressed `L` to activate LoS shading and then did `/specfullview` to hide units not in LoS/rada…
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With the version `mesh` is ignoring the color argument. This code used to work with Makie v0.19.8.
```julia
using GLMakie
f = Figure()
a = Axis3(f[1,1])
m = mesh!(a, Circle(Point2f(0, 0), …
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(point-nerf) zzh@zzh-pc:~/Projects/NeRF/pointnerf$ bash dev_scripts/w_n360/lego_cuda.sh
dev_scripts/w_n360/lego_cuda.sh: line 291: **9526 Segmentation fault** python train_ft_nonstop.py --exper…
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